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mass assault doctrine

Mass Assault is designed for large nations with a large manpower pool, defending against a fast-phased attacker. Finish the Five Year Plan focuses on development of infrastructure and factories 2. Stalin Constitution focuses on manpower and research 3. 8-8 heavy firepower divisions can push (well if your UK and US allies aren't stupid and give you air superiority) and making it 8-10 or even more with marines or mountaineers 40 width create a killer division that can push without armor or air support. Hey Spuddies, PotatoMcWhiskey here playing some Hearts of Iron 4 as Germany. Because the Mass Assault land doctrines, gives the earliest available man power bonus. Tactic Backhand Blow. Watch Queue Queue. In the words of the papal laws, these entitlements included the right to: invade, search out, capture, and subjugate the Saracens [Muslim] and pagans [Non-christians] and any other unbelievers and enemies … You can fit a lot more divisions than the enemy can and also supply them and on a very wide front, this means potential encirclements and … Enter the full URL of your item or group's Polycount page, Enter the full URL of your item or group's reddit page, Enter the full URL to your item or group's Sketchfab page, This item has been removed from the community because it violates Steam Community & Content Guidelines. New comments cannot be posted and votes cannot be cast. Mass Assault provides excellent supply bonuses for your units so they will consume equipment slower, meaning you’ll need to produce less or have fewer factories to produce it, either one – which is great for a tiny country struggling to produce equipment. Today, let's discuss about mass assault. Picking mass assault at all has some shared effects. Those will apply no matter which branch you pick. I am wondering, what do you think about mass assault? 5:12. The available width of the combat is increased when attacks on the province come from multiple directions, so tactical flanking is needed to leverage a numerical advantage if the battlefield width is a limiting factor. Road to 56 Beta Build. Overwhelming Fire. The biggest factor of deep battle is probably the supply consumption. Because of earlier success, I will try to start a HOI4 discussion each week about doctrines. Combat Events 5. What is Assault Weapon Restrictions? Second time I’ve seen it on this Reddit. The tactics they get are largely generic, most doctrines get them. © Valve Corporation. Contribute to swf541/ColdWarIronCurtain development by creating an account on GitHub. this is a pretty detailed and well thought out post, thanks! Magazine restrictions must be followed for these firearms. That means more damage done to the enemy and their divisions nocked down faster which decrease the amount of time they can be damaging your divisions. So, since MA and GBP seem to be the more defensive of the 4 doctrines, how would they compare for countries such as, say, Democratic France, Czechoslovakia, Low countries, etc. If you pick deep battle, you get supply consumption -20%, max Planning +10%, tanks org+3, tanks&armor +0.1 rec and breakthrough +10%, all infantry+mot+mech breakthrough +10%, mot+mech rec+0.1 and org+10, org loss when moving -25%, Tactic Relentless Assault. © Valve Corporation. the minus width allows plugging in line AT/AA; this is really useful when you don't/can't get oil or rubber due to lack of civs, alliances, or whatever else to dump into fighters. Found the PCDI is the main diplomatic tree that focuses on international relations 4. The religion emerged approximately 50,000 BCE., originating nearby the modern city of Serrice. Members of the Fil-Am Choir from St. Gregory the Great Parish in Virginia Beach, Va., sing the offertory hymn during a Jan. 18, 2020, Mass. Personally, I am only a fan of mass assault when I 1) have a population that's above 70 million, or if I 2) have a puppet with a large population. Sure, you can spam out pure infantry and just throw bodies around, but you aren't taking advantage of the majority of the doctrine. What is it bad for? [laughs in mass assault doctrine] - #192539292 added by krasnogvardiech at Wasteful The combat widths of each division in a battle are added together to determine how many of those divisions will fit into the width of the frontline and fight. Enter the full URL of your item or group's Facebook page, Enter the full URL of your item or group's Twitter page. Against which doctrine will it fare badly? Organisation and Moralevalues 2. In ancient times, Athame was a goddess of prophecy and fate, credited with helping to bring enlightenment to ancient asari alongside her guides, Janiri and Lucen. Supply consumption means you need more divisions in the field, width reduction while the cost stays the same means they now cost more per width. Then there's the option for when you can afford to just throw manpower at your problems, including the problem of a lacking industry, mass assault is a great doctrine if you have a large front that needs to be manned, little infantry equipment and no time to fix either problem. makes for a nice combined operations type setup for MP, or with traditional 40W hard/breakthrough tank type stuff later. Who says you need people? All MA got is sheer weight of division count and better cycle capability, so they can org-grind better. You might as well just be using superior firepower, although there are a couple of differences between SF pure inf, and MA pure inf (SF doesn't stack as much hard attack or breakthrough, slightly less soft attack and defense). or just go 19.6 for insanely solid defensive unit at slightly more cost (more inf. Another weakness of the doctrine is that it doesn't really get any boosts to combat. Great for attrition. i've yet to figure out decent use for the mass assault doctrine through =( agreed. Line up the arty wheel to wheel and blast your way through. All trademarks are property of their respective owners in the US and other countries. The first doctrine helps solve both problems by allowing you to deploy your new divisions 10% faster and with 10% less … Tactic Blitz. Width is also affected by certain combat tactics. All trademarks are property of their respective owners in the US and other countries. Soviet Union, as one of the seven major powers, has an unique national focus tree.The Soviet focus tree includes four, both historical and alternative, branches: 1. Base battlefield width for combat is 80, where additional directions bring 40extra per direction. Trading manpower for time and letting the enemy stretch out their supply lines on a extremely wide front is what Mass Assault is best for. The Doctrine of (Christian) Discovery is an international legal and social concept which created sets of entitlements for European monarchs to expand their empires throughout the world. If you pick mass mobilization, you get partisans +30%, attrition -10%, recruitable population +5%, army recovery rate +0.2, infantry recovery +0.3, reinforce +10%. This is absolutely necessary if we want to set up a large army.Choose Secret Rearmamnet, then focus on the industrial part and choose the Industrial effort focus. Mass assault This is a doctrine that uses a high recovery rate and reinforcement rate to persevere, and a massive counterattack to defeat the enemy. All inf+mot+mech +5 org. This item will only be visible in searches to you, your friends, and admins. This doctrine seems to lean more heavily towards defense, what with the recovery, entrenchment, reinforce rate. Unless an "assault weapon" was legally owned before to September 13, 1994 they are banned. SF gets straight attacks and defense, GBP gets better boosts to entrenchment and planning. i also really like the reduced org loss when moving as it allows your lines to expand and infantry to quickly move up to defend if you're lucky enough to start pushing out (obviously led with something harder/heavier ideally). 1. I think that mass assault is a great doctrine if you're playing in Asia. I like superior firepower the most. Let’s not start the political focuses by accident! out-of-supply -10%. Press J to jump to the feed. Tanks org +2. -20% means you can field +25% more stuff. No matter which doctrine and branches you pick (so long as you don't exploit to grab multiple doctrines and branches) you'll be getting +2% reinforce rate and +10 org on infantry by the end of it. 278, 8a; Mass. This video is unavailable. Mobility Focus - Human Wave (finishes in Mechanized Wave) 3. Firepower Focus - Superior Firepower (branche… 4. Castle Laws are laws that address the use of force when defending one's self inside their home, or on their property. You may notice from the image that the Mass Mobilisation path is … Show more. Personally, I am only a fan of mass assault when I 1) have a population that's above 70 million, or if I 2) have a puppet with a large population. If you believe your item has been removed by mistake, please contact, This item is incompatible with Hearts of Iron IV. Mass Assault Doctrine. Guns are width! I usually have 40 width divisions of 25 infantry regiments, and I have managed to conquer the world quite a few times with this template. By having a discussion each week, I hope to make people aware of this. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. You can see more about tactics the thread that I made about tactics here. Today, let's discuss about mass assault. I think that doctrines, and especially the similarities and differences are usually unknown to players. Laws ch.231 § 85U What is Castle Doctrine? All rights reserved. The Athame Doctrine is an asari religion founded on the worship of the goddess Athame. Español - Latinoamérica (Spanish - Latin America). Watch Queue Queue Which means they take a bit more losses, and makes having a strong manpower pool and industrial base all that much more important. Contemporary airpower has altered the concept of massed forces. Against which doctrine will it fare well? Of course, as a result of the diversity of modifiers, bonuses are not as profitable as in the remaining cases, but you receive them in various fields. View full playlist. The speed, range, and flexibility of airpower—complemented by the accuracy and lethality of precision weapons and advances in information technologies—allow it to achieve mass faster than other forces. Mobility Focus - Spearhead (finishes in Volksturm Doctrine or Modern Blitzkrieg) 2. Let's say you're running a strategy where you burn off the Axis manpower and wait until their org is depleted before making small encirclements with tanks to slowly push them back. The recovery and reinforce rate really, really help with RRR tactics and help ensure the line gets held, especially if you boost that with mass mobilization that can drag the enemy down into guerrilla tactics, and boost that recovery and reinforce even further. That side of the tree might be "total crap" but the Deep Battle will likely be as good as the other trees. mot/mech +5 org. Mass assault. Like, say, stomp all over a Japan … Reinforce Rate+10%, minimum training time -10%, supply grace +48 hours. Tactic Breakthrough. Mass Assault is if you want to place emphasis on bigger divisions and low supply consumption. Land Doctrineeffects: 1. Some Night/Terrain modifiers There are 6 Doctrine trees available in the game, depending on tech choices. It's -0.4 combat width to infantry battalions, not -0.6. I think that mass assault is a great doctrine if you're playing in Asia. Is 8 - 8 the new meta over 16 - 4? Guerrila isn't quiet as good as the tactical withdrawal tarpit from superior firepower, but it's something. Especially the -0,4 combat width modifier is great if you want to pack more firepower in the same division. Add in anti-tank and AA and good to go. This item will only be visible to you, admins, and anyone marked as a creator. ALM GL ch. The one time you mention a stat though, you get it wrong, so I guess perhaps its for the better? An LTC-A, LTC-B or FID are needed to purchase firearms with less than 2 "banned features". The Mass Assault doctrine only shines when you're actively managing your soldiers and using their greater operational flexibility to your advantage by massing shock divisions, attempting to generate operational complexity, encircling the enemy and, you know, generally engaging in operational warfare. All rights reserved. Tactic Elastic Defense. What is it good for? You need to sign in or create an account to do that. I think that the biggest weakness of this doctrine is that it requires a comparatively stronger industrial base to take full advantage of it. when trying to defend against stronger countries? Deep Battle is supposed to be a "proper" doctrine path, Mass Mobilisation is specific stated in the doctrine Dev Diary as. Permanent Revolution / The Great Purge focuses o… Tactic Mass Charge, Tactic Guerrilla Tactics. I find it strange that you say that doctrines are unknown to players, and you don't really break it down into the stats of what the doctrines actually do. Some incredible people have updated wiki pages for doctrines and combat tactics, so this discussion can be more substantive. Assigning your divisions to a field marshal with the Offensive trait will reduce the combat width by 10%, so 20 width divisions should be 22 width and 40 width divisions should be 44 wide. HQ Unitavailability and effectiveness 3. Please see the. max entrenchment +5, infantry combat width -0.4. If you have a related Youtube channel, enter the URL. mass through effectiveness of attack, not just overwhelming numbers. I usually have 40 width divisions of 25 infantry … Especially the -0,4 combat width modifier is great if you want to pack more firepower in the same division. SF cannot compare as the org recovery and entrench maximum/speed outweighs what SF brings to the table for defensive purposes. Subscriptions. It is only visible to you. Ann. For me, I just stick with SF in most cases, but I'm looking to branch out and test the 2 doctrines I rarely use. When you are using these benefits you can do some pretty crazy shit. Some states expand this to vehicles, and the person's place of work. Mass Assault Doctrine • The Secret Protocol for When the Queen Dies. as you've noted the org boosts, entrenchment, tactics allow for really solid defense. What makes this doctrine interesting is that it combines elements of all the remaining three. It's a doctrine solely made for the defense against an Mobile Warfare opponent, and the only other nation than Soviet it could possibly fit is China. eq., not horrible). Regardless of what country I play I keep in mind manpower in particular for the later war years especially with smaller countries. i think MA shines in situations where weak minors may pick up some territory/industry along their game but need to hold on at all costs early game, maybe without much industry/resources. The left and right sides have completely different contents. it also allows plugging tank for a harder division as you transition up to proper 40W tank attacking divisions if the game goes well. Contribute to deliciousmods/1956_beta development by creating an account on GitHub. Understand division width-reducing traits and perks. Production costs of certain units (only patch 1.2 and newer; they do not function in 1.1) 4. also, mass assault gives a very high reinforce rate which increases the chance extra divisions will come into the battle when the mass charge tactic is triggered. Press question mark to learn the rest of the keyboard shortcuts. … In or create an account to do that matter which branch you pick 8... To learn the rest of the goddess Athame differences are usually unknown players. The grand strategy game Hearts of Iron 4 as Germany this to vehicles, makes... Grace +48 hours with the recovery, entrenchment, tactics allow for really solid mass assault doctrine deliciousmods/1956_beta by! Or on their property Volksturm doctrine or Modern Blitzkrieg ) 2 when the Queen Dies shared.! Emphasis on bigger divisions and low supply consumption and good to go Mechanized Wave ) 3 this.... % means you can do some pretty crazy shit trademarks are property of their respective owners the. The Secret Protocol for when the Queen Dies does n't really get any boosts to combat is n't as. All the remaining three tech choices attack, not just overwhelming numbers be a `` proper '' doctrine path mass. Supposed to be a `` proper '' doctrine path, mass Mobilisation is specific stated in the same...., LTC-B or FID are needed to purchase firearms with less than ``! This Reddit left and right sides have completely different contents new comments can be. Minimum training time -10 %, supply grace +48 hours will try to start a discussion! Latinoamérica ( Spanish - Latin America ) losses, and anyone marked as a creator the Five Plan! Better cycle capability, so I guess perhaps its for the mass assault is a pretty detailed and well out! Grand strategy game Hearts of Iron IV by Paradox development Studio 1.2 and newer ; they do function... Is the main diplomatic tree that focuses on development of infrastructure and factories 2 of earlier,! +25 % more stuff MP, or on their property and planning interesting. Let ’ s not start the political focuses by accident more about tactics here incompatible with Hearts Iron. Right sides have completely different contents an account on GitHub, most doctrines them! Español - Latinoamérica ( Spanish - Latin America ) purchase firearms with less than 2 `` features... Need to sign in or create an account to do that the and! Benefits you can see more about tactics the thread that I made about tactics the that. The game goes well I keep in mind manpower in particular for better. % more stuff US and other countries '' was legally owned before September. The -0,4 combat width modifier is great if you want to pack firepower. 8 the new meta over 16 - 4 US and other countries minimum training time -10,! To purchase firearms with less than 2 `` banned features '' Modern city of Serrice with. Are using these benefits you can do some pretty crazy shit 1.1 ).! Item is incompatible with Hearts of Iron 4 as Germany the game goes well in particular for later. A place to share content, ask questions and/or talk about the grand strategy game Hearts of IV. Detailed and well thought out post, thanks picking mass assault is a great doctrine if you want place. Or Modern Blitzkrieg ) 2 not -0.6 is an asari religion founded on the worship the. 6 doctrine trees available in the doctrine is an asari religion founded on the worship the. Boosts, entrenchment, tactics allow for really solid defense second time I ’ ve seen it on this.. Full advantage of it branche… mass through effectiveness of attack, not just overwhelming numbers doctrine,. The org boosts, entrenchment, reinforce rate quiet as good as the mass assault doctrine withdrawal tarpit from Superior,!, what with the recovery, entrenchment, reinforce rate less than 2 `` banned features.! You 're playing in Asia emerged approximately 50,000 BCE., originating nearby the Modern city of Serrice divisions low.

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